In general, in my curriculum you will find basic information required for this type of document, such as academic activities (I hold a master’s degree in informatics and bachelor in Fine Arts), and professional experience (working for more than twenty years with digital, 3D or interactive content, and part of this time, also dedication to research and university teaching).
I just ask your attention to the most important information that is outside of the curriculum...
I was a child who still watched TV in black and white and followed the rise of the digital world. I was lucky to witness the rise of the internet and share with my generation the ecstasy of the virtual world that was about to start. I have always been fascinated by advances, especially my curious nature, and I commonly wanted to know what was behind it all. But at the same time, I also had a passion for another area, art. I have always been an artist, from drawing to producing three-dimensional physical models. I always saw myself divided between the ancient and the contemporary, until I realized that I could combine these two passions, and from that moment, and over the years, I was always involved in projects that I could contribute taking into account these skills. This passion between the old and the new ended up taking me to another area that also catches my attention, which is historical monuments/ heritage. Whenever I have to deal with architecture or old objects I feel too happy.
Over the years and the experiments, I could see that although the teaching career has given me many laurels, my contributions were better in the production of content, mainly in artifacts that implied the interaction by other people, such as video games, virtual reality applications or multimedia.
UAb - Open University of Portugal. CHIC Project (Cooperative Holistic View on Internet and Content). Serious game development - Kingdom of Portugal. Application that combines video resources with narrative in a timeline. Educational 3D game with the possibility for the user to write their own stories.
University Center of João Pessoa – UNIPÊ - Brazil
Artistic, Geometry and Perspective Drawing - Architecture/Design.
3D Modeling, Virtual Reality, 3D printing -Informatic
Choice Inteligência Digital - Brazil
Thesis: Virtual tour on digital TV: interactive presentation of remote places using Google Street View's 360º immersion methodology. EQF - Level 7.
Serious Games in Education EQF - Level 6.
EQF - Level 5.
Some colleagues who develop relevant works wanted to talk a little about me.
AUSTRALIA - UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Media Culture and Creative Arts, in the Humanities Faculty of Curtin University, Perth, Western Australia.
"I was impressed with his wide range of skills across computing, engineering, art and interaction design. There are few people I know of who are responsive to both aesthetic and technical challenges."
USA - VR/AR Consultant - Simulation Engineering at Boston Children's Hospital
"Lacet is a brilliant and capable researcher and media artist in virtual reality. I have followed his work for years and am impressed with the creativity he has brought to his projects."
Portugal - Assistant Professor with Habilitation, at the Portuguese Open University (Department of Sciences and Technology)
"We worked together on a project. He has many skills in several areas and manages to make everything perfect. Great aesthetic sense even in technology jobs."
USA - Associate Professor of Educational Technology at the University of Arkansas
"I was surprised by his ability to translate ideas into real projects. Game developer with the sensitivity of an artist!"
Brazil - Adjunct Professor at Federal University of Rio de Janeiro. PhD in Augmented Reality / Virtual Reality in museums and PhD in Design.
"We worked together for several years on virtual reality research applied to museums. He's an extraordinary person. Learn very fast and always surprise with great solutions."